After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor.

Broken in 4.6.1 and 4.7.0 Preview 1 as well

Steps to Reproduce

1. In the ConsoleVariables.ini, add r.LightPropagationVolume=1 after [StartUp]
2. Open QA Game Editor
3. Open Material'/Game/Maps/TestMaps/RenderTestMapAssets/DecoStatue_Subsurface0.DecoStatue_Subsurface0'

RESULTS: Editor Crash

EXPECTED: Material Opens in Material Editor

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ComponentUE - Graphics Features
Affects Versions4.
Target Fix4.7
Fix Commit2397916
Release Commit2397953
CreatedDec 22, 2014
ResolvedJan 5, 2015
UpdatedApr 27, 2018