After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor.
Broken in 4.6.1 and 4.7.0 Preview 1 as well
1. In the ConsoleVariables.ini, add r.LightPropagationVolume=1 after [StartUp]
2. Open QA Game Editor
3. Open Material'/Game/Maps/TestMaps/RenderTestMapAssets/DecoStatue_Subsurface0.DecoStatue_Subsurface0'
RESULTS: Editor Crash
EXPECTED: Material Opens in Material Editor
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.6.1, 4.7, 4.8 |
Target Fix | 4.7 |
Created | Dec 22, 2014 |
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Resolved | Jan 5, 2015 |
Updated | Apr 27, 2018 |