After enabling Light Propagation Volumes with the console variable r.LightPropogationVolume=1, opening or creating a material with the subsurface profile model will crash the editor.
Broken in 4.6.1 and 4.7.0 Preview 1 as well
1. In the ConsoleVariables.ini, add r.LightPropagationVolume=1 after [StartUp]
2. Open QA Game Editor
3. Open Material'/Game/Maps/TestMaps/RenderTestMapAssets/DecoStatue_Subsurface0.DecoStatue_Subsurface0'
RESULTS: Editor Crash
EXPECTED: Material Opens in Material Editor
Head over to the existing Questions & Answers thread and let us know what's up.