A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure.
The process is quite complicated, but I can 100% reproduce this issue on 4.20/4.21.
So I posted this ticket.
I'm not sure what component is the most appropriate for this issue, would somebody please change Components if necessary.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69842 in the post.
1 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
---|---|
Affects Versions | 4.20, 4.21 |
Created | Feb 9, 2019 |
---|---|
Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |