Opening a Sprite that is already opened in Property Matrix closes the Property Matrix tab. This is inconsistent with other asset types; tested with Textures, Materials, and Blueprints, and in each case the Property Matrix window remained open.

Steps to Reproduce

1. Create a new Side Scroller 2D template project
2. Content Browser > Sprites > IdleFrames
3. Select all of the IdleCycle sprites
4. Right click > Asset Actions > Property Matrix
5. Double click one of the selected sprites in the Content Browser

The Property Matrix window is closed before the sprite is opened in the Sprite Editor

The Property Matrix remains opened when the Sprite Editor is opened

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Affects Versions4.6.14.8
Target Fix4.8
Fix Commit2402122
CreatedDec 22, 2014
ResolvedJan 9, 2015
UpdatedApr 27, 2018