Functions with no return values are overridden by placing them as events
BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as well as user-created functions.
UFUNCTION(BlueprintNativeEvent, Category = "TestCat") void SomeTestFunction(const bool TestVar);
RESULTS:
In the My Blueprint window, there is now a TestCat category and the new function is now visible.
EXPECTED:
The function is visible even if it does not return any value.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1, 4.8 |
Created | Dec 22, 2014 |
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Resolved | Jan 8, 2015 |
Updated | Apr 27, 2018 |