Custom events cannot be called as functions after being made in level blueprints or after changing levels. User must close and re-open editor to be able to call a custom event.
1. Open Editor (any project)
2. Open level Blueprint
3. Create custom event>name it "PrintThis"
4. Create print string and connect it to PrintThis
5. Compile>RMB for context senstive menu
6. Type in "PrintThis"
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.6.1 |
| Target Fix | 4.8 |
| Fix Commit | 2509582 |
|---|
| Created | Dec 23, 2014 |
|---|---|
| Resolved | Apr 11, 2015 |
| Updated | Apr 27, 2018 |