Developer Notes

CharacterMovementComponent works off of the Capsule and nothing else. If you want to use something else as the collision body for movement purposes you would need to do a custom movement component as well.


Flipbook components' collision in Characters is ignored.

Steps to Reproduce

1. Create a new 2D Side Scroller template project
2. Open the IdleAnimation and RunningAnimation flipbooks
3. Set the Collision Source for each to Each Frame Collision
4. In the MyCharacter BP, set the CapsuleComponent Collision Preset to Custom
5. Set all the Collision Responses to Ignore
6. Set Collision Enabled to No Collision
7. Set the Sprite component's Collision Preset to Pawn
8. PIE

The flipbook component's collision is ignored and the character falls through the platform below it

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

ComponentUE - Gameplay - Paper2D
Affects Versions4.74.8
Target Fix4.8
CreatedDec 23, 2014
ResolvedJan 23, 2015
UpdatedApr 27, 2018