Description

Two comments from users:

  • Running in -dx12 mode to test raytracing
  • launching editor

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418]
UE4Editor-D3D12RHI!FD3D12SegListAllocator::Destroy() [D3D12Allocation.cpp:1749]
UE4Editor-D3D12RHI!FD3D12Device::~FD3D12Device() [D3D12Device.cpp:59]
UE4Editor-D3D12RHI!76590000  + 21da4
UE4Editor-D3D12RHI!FD3D12Adapter::Cleanup() [D3D12Adapter.cpp:568]
UE4Editor-D3D12RHI!FD3D12DynamicRHI::Shutdown() [D3D12RHI.cpp:235]
UE4Editor-RHI!RHIExit() [DynamicRHI.cpp:253]
UE4Editor!FEngineLoop::Exit() [LaunchEngineLoop.cpp:3457]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:179]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145]
UE4Editor!WinMain  [LaunchWindows.cpp:275]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!e9a20000  + 11fe4
ntdll!eb8b0000  + 6cb81

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Fixed
ComponentUE - Rendering Architecture - RHI
Affects Versions4.224.23
Target Fix4.23
Fix Commit8361550
Main Commit8361551
Release Commit8361550
CreatedFeb 15, 2019
ResolvedAug 28, 2019
UpdatedFeb 10, 2020