Description

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned that this was caused by the change made to fix [Link Removed]

Regression?: Yes
This did not occur in 4.21.2

Steps to Reproduce
  1. Download the attached project
  2. Select "Run Dedicated Server" and set "Number of Players" to 2 in the Play settings
  3. Press play
  4. Note the location of the cube on the clients
    Result: The cube on one of the clients is on-top of the camera and did not keep its relative location (You can turn the camera downwards to see the cube's shadow, as it won't be visible)
    Expected: The cube keeps its relative location when attaching on clients

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-70151 in the post.

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Fixed
ComponentNetworking
Affects Versions4.224.23
Target Fix4.23
Fix Commit5142695
Main Commit6843774
CreatedFeb 15, 2019
ResolvedMay 2, 2019
UpdatedJun 5, 2019