Description

FPhysicsInterface_PhysX::Sweep_Geom incorrectly calculates the shapes' world transforms, while an alternate approach in FPhysicsInterface_PhysX::LineTrace_Geom works correctly.

Steps to Reproduce

Using the SK_Mannequin, calculate the transforms for each of its shapes using the same method as in FPhysicsInterface_PhysX::Sweep_Geom.

The resulting shape transforms will not be correct.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70270 in the post.

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.214.22
CreatedFeb 19, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021