Description

collision does not correct update when an object that has limited collision is altered/rotated.

Steps to Reproduce

1. Download project at this file location and unzip file:

[Link Removed]

2. Open TestLab project
3. press PIE
4. press () type show COLLISION, then restart the level by pressing () and type RestartLevel
5. LMB to rotate pawn so that collision should not hit second pillar set.

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Fixed
ComponentUE - Gameplay
Affects Versions4.6.1
Target Fix4.8
Fix Commit2505561
CreatedDec 26, 2014
ResolvedApr 8, 2015
UpdatedApr 27, 2018