Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whole numbers. Example: If the user uses a "Get value" node on the spin box it might return 1.7983 when it's saying 2.

Steps to Reproduce
  1. Open Editor
  2. Create a new Widget blueprint
    Right click in the content browser > User interface > Widget Blueprint
  3. Open Widget blueprint
  4. Add a "Spin box" widget to the designer tab
  5. Set the Delta and the slider exponent to 1
    Select the widget > navigate to the slider section of the Detail panel
  6. Open the graph portion of the widget blueprint
  7. Create the attached blueprint
  8. Save and compile
  9. Open level blueprint
  10. Add the widget to the screen on begin play
    Right click > add "Begin play" node > Drag of the execution pin > add a "Create widget" node > Drag off the return pin > add an "Add to viewport" node
  11. Play the level
  12. Use the slider and notice that the value from the print string does not match up with the value shown on the spin box
Community References

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.6.14.13
CreatedDec 29, 2014
ResolvedFeb 7, 2017
UpdatedApr 27, 2018