Attempting to edit the properties of a component on an instance of a Blueprint class that initializes its RootComponent in its Constructor and is attached to another actor in the level results in odd behavior. The settings that are changed seem to change but the setting then grays out. Editing any other setting after this causes the first to reset to its original value and no longer be grayed out.
This occurs in 4.20
Reproduction from a fresh project:
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-70506 in the post.