No longer able to reproduce the issue in released 4.9.2
If an array of custom UObjects is added to a class, changing the value of a UPROPERTY variable in one element of the array sets the same value in all elements of the array.
public: UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (ExposeOnSpawn)) float SomeValue;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Instanced)
TArray<TSubclassOf<UMyObject>> MyClassesArray;
RESULT:
The same value is placed into the Some Value variable for each element in the array.
EXPECTED:
The only value that is changed is the one that was selected.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1, 4.8 |
Target Fix | 0 |
Created | Dec 29, 2014 |
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Resolved | Oct 6, 2015 |
Updated | Apr 27, 2018 |