Description

On Linux machines users are unable to uncap their framerate in the editor. This issue has been observed in multiple maps, including TM-URO and TM-AnimPhys, as well as Third Person Blueprint projects.

This issue has not been observed on Windows or Mac.

This issue did not occur in //UE4/Release-4.21 @ CL 4899592. Due to this, I have marked this issue as a Regression.

Steps to Reproduce

Set up
1. Create and open a Third Person blueprint project with no starter content.

Steps
1. Play in viewport
2. Enter Stat FPS and observe FPS will appear to be capped at 60
3. Enter t.maxfps 0

Result
FPS appears to still be capped at 60

Expected Result
FPS should be uncapped

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Won't Fix
ComponentUE - Rendering Architecture - RHI
Affects Versions4.22
CreatedFeb 28, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021