Description

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Steps to Reproduce

No known steps to reproduce

Callstack
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:418]
UE4Editor-CoreUObject!UObject::SetLinker(FLinkerLoad *,int,bool) [UObjectLinker.cpp:107]
UE4Editor-CoreUObject!UObject::BeginDestroy() [Obj.cpp:762]
UE4Editor-CoreUObject!UObject::ConditionalBeginDestroy() [Obj.cpp:954]
UE4Editor-CoreUObject!UnhashUnreachableObjects(bool,float) [GarbageCollection.cpp:1636]
UE4Editor-CoreUObject!CollectGarbageInternal(EObjectFlags,bool) [GarbageCollection.cpp:1576]
UE4Editor-CoreUObject!CollectGarbage(EObjectFlags,bool) [GarbageCollection.cpp:1666]
UE4Editor-UnrealEd!UEditorEngine::Map_Load(wchar_t const *,FOutputDevice &) [EditorServer.cpp:2767]
UE4Editor-UnrealEd!UEditorEngine::HandleMapCommand(wchar_t const *,FOutputDevice &,UWorld *) [EditorServer.cpp:6014]
UE4Editor-UnrealEd!UEditorEngine::Exec(UWorld *,wchar_t const *,FOutputDevice &) [EditorServer.cpp:5498]
UE4Editor-UnrealEd!UUnrealEdEngine::Exec(UWorld *,wchar_t const *,FOutputDevice &) [UnrealEdSrv.cpp:691]
UE4Editor-UnrealEd!FEditorFileUtils::LoadMap(FString const &,bool,bool) [FileHelpers.cpp:2399]
UE4Editor-UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [FileHelpers.cpp:3777]
UE4Editor-UnrealEd!FUnrealEdMisc::OnInit() [UnrealEdMisc.cpp:348]
UE4Editor-UnrealEd!EditorInit(IEngineLoop &) [UnrealEdGlobals.cpp:97]
UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:152]
UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145]
UE4Editor!WinMain  [LaunchWindows.cpp:275]
UE4Editor!__scrt_common_main_seh  [exe_common.inl:288]
KERNEL32!395d0000  + 181f4
ntdll!3be10000  + 6a251

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Duplicate
ComponentUE - Foundation - Core
Affects Versions4.22
Target Fix4.23
Fix Commit6838042
Main Commit6838042
CreatedMar 1, 2019
ResolvedJul 10, 2019
UpdatedJul 11, 2019