This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
A user pointed out a possible mistaken use of the && operator instead of the || operator in an if statement in source code. In the FOnlineSessionNull::GetResolvedConnectString() function in OnlineSessionInterfaceNull.cpp, a default beacon listen port value is set but never used if no port was actually specified.
RESULT:
Line 749 reads if (SearchResult.Session.SessionSettings.Get(SETTING_BEACONPORT, BeaconListenPort) && BeaconListenPort > 0).
EXPECTED:
The user suggested that the || operator would be better used here so that the default value for BeaconListenPort is used if a value has not been specifically set in the SETTING_BEACONPORT key.
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How does TArray loop correctly remove elements in blueprints?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
---|---|
Affects Versions | 4.6.1, 4.8, 4.13 |
Created | Dec 31, 2014 |
---|---|
Resolved | Jan 12, 2017 |
Updated | Jan 23, 2017 |