According to the report from Licensee, this is because it is displayed when the child's bone has Weight, which is a cause of misunderstanding.
When hovering the cursor over the bone in Skeleton Tree, "This bone has vertices weighted against it.", Is displayed, but it is actually displayed even in bones that are not attached with weight.
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I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71330 in the post.
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Component | UE - Anim - Runtime |
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Affects Versions | 4.21, 5.1 |
Target Fix | 5.4 |
Fix Commit | 30504331 |
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Main Commit | 30504333 |
Created | Mar 11, 2019 |
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Resolved | Jan 9, 2024 |
Updated | Feb 21, 2024 |