Calling Open Source to open a Streaming Media Source causes a freeze to occur on Android when it is called. This does not happen on all devices. When testing this issue, I reproduced this issue on a Nexus 5 but was not able to reproduce on a Pixel XL.

The user who reported this issue also mentioned that this occurred on Galaxy S9, Vivo V11, Oculus Go, and some Redmi phones (no specific models given), but this has not been confirmed locally.

Regression?: No
This occurred in 4.20

Steps to Reproduce
  1. Download the attached project
  2. Package the project for Android
  3. Install the packaged project onto an Android device. (Reproduced on a Nexus 5 but did not occur on a Pixel XL)
  4. Wait 3 seconds for the delay while watching the spinning cube
    Result: After the 3 second delay, the game freezes for a second when Open Source is called.
    Expected: No freeze occurs when Open Source is called.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71354 in the post.

Login to Vote

ComponentMedia Framework
Affects Versions4.
CreatedMar 11, 2019
UpdatedSep 16, 2019