Different Load Orders affect Shadows on Foliage & HISM
Discovered during verification of
Also created a Blueprint actor with a HISM and duplicated it three times and changed the mobility on the Mesh, the Static HISM mesh had broken shadows in the same project.
Broken shadows, these broken shadows do not reproduce in the Editor's Play in Selected Viewport. Restarting the level and pressing 2 then 1 produces better looking foliage. Also reproduced in a Shipping Win64 package.
Load order to not affect shadows on Foliage
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71559 in the post.