Description

In the Level Window, Sub Levels which are nested inside of a folder will lose their hierarchy upon changing their streaming methods.

Steps to Reproduce

#Open a blank blueprint project Unreal Engine 4.21
#Open the level folder hierarchy window.
#Right Click on the grey space in level window to create a New Folder
#Select the Persistent level, from the levels Tab-> Create New
#Name this new Sub Level, "Sub Level 1"
#Create a second Sub Level from the levels Tab. Name this "Sub Level 2"
#Nest Both Sub Levels into the New Folder.
#Right Click on Sub Level 1 and change its streaming Method to "Always Loaded"
#Right Click on Sub Level 2 and change its streaming Method to "Always Loaded"

*Result: * Folder will become deleted, and Sub Levels will lose their root folder

Expected: Folder to still be persistent, Sub Levels to maintain their root folder.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71738 in the post.

1
Login to Vote

Backlogged
ComponentTools
Affects Versions4.204.214.22
CreatedMar 19, 2019
UpdatedMar 19, 2019