Generated from CrashReporter
No known steps to reproduce
Danny B's Repro steps. (No longer occurs using these as of CL 5915309)
Danny B's Repro steps. V2 (Fails on CL 5915309)
UE4Editor-Engine!UBlendSpaceBase::GetSamplesFromBlendInput(FVector const &,TArray<FBlendSampleData,FDefaultAllocator> &) [BlendSpaceBase.cpp:677] UE4Editor-Engine!UBlendSpaceBase::TickAssetPlayer(FAnimTickRecord &,FAnimNotifyQueue &,FAnimAssetTickContext &) [BlendSpaceBase.cpp:204] UE4Editor-Engine!FAnimInstanceProxy::TickAssetPlayerInstances(float) [AnimInstanceProxy.cpp:749] UE4Editor-Engine!FAnimInstanceProxy::UpdateAnimation() [AnimInstanceProxy.cpp:1108] UE4Editor-Engine!UAnimInstance::UpdateAnimation(float,bool) [AnimInstance.cpp:456] UE4Editor-Engine!USkeletalMeshComponent::TickAnimation(float,bool) [SkeletalMeshComponent.cpp:1002] UE4Editor-UnrealEd!FBlendSpaceThumbnailScene::SetBlendSpace(UBlendSpaceBase *) [ThumbnailHelpers.cpp:750] UE4Editor-UnrealEd!UBlendSpaceThumbnailRenderer::Draw(UObject *,int,int,unsigned int,unsigned int,FRenderTarget *,FCanvas *) [BlendSpaceThumbnailRenderer.cpp:27] UE4Editor-UnrealEd!ThumbnailTools::RenderThumbnail(UObject *,unsigned int,unsigned int,ThumbnailTools::EThumbnailTextureFlushMode::Type,FTextureRenderTargetResource *,FObjectThumbnail *) [ObjectTools.cpp:3881] UE4Editor-UnrealEd!FAssetThumbnailPool::Tick(float) [AssetThumbnail.cpp:1041] UE4Editor-UnrealEd!FTickableEditorObject::TickObjects(float) [TickableEditorObject.h:47] UE4Editor-UnrealEd!UEditorEngine::Tick(float,bool) [EditorEngine.cpp:1411] UE4Editor-UnrealEd!UUnrealEdEngine::Tick(float,bool) [UnrealEdEngine.cpp:403] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:3967] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:168] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:145] UE4Editor!WinMain [LaunchWindows.cpp:275] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!9c1b0000 + 181f4 ntdll!9eb00000 + 6a251
> [Inline Frame] UE4Editor-Engine.dll!UAnimationAsset::GetSkeleton() Line 970 C++ UE4Editor-Engine.dll!UBlendSpaceBase::GetSamplesFromBlendInput(const FVector & BlendInput, TArray<FBlendSampleData,FDefaultAllocator> & OutSampleDataList) Line 682 C++ UE4Editor-Engine.dll!UBlendSpaceBase::TickAssetPlayer(FAnimTickRecord & Instance, FAnimNotifyQueue & NotifyQueue, FAnimAssetTickContext & Context) Line 208 C++ UE4Editor-Engine.dll!FAnimInstanceProxy::TickAssetPlayerInstances(float DeltaSeconds) Line 749 C++ UE4Editor-Engine.dll!FAnimInstanceProxy::UpdateAnimation() Line 1108 C++ UE4Editor-Engine.dll!UAnimInstance::UpdateAnimation(float DeltaSeconds, bool bNeedsValidRootMotion) Line 456 C++ UE4Editor-Engine.dll!USkeletalMeshComponent::TickAnimation(float DeltaTime, bool bNeedsValidRootMotion) Line 1002 C++ UE4Editor-UnrealEd.dll!FBlendSpaceThumbnailScene::SetBlendSpace(UBlendSpaceBase * InBlendSpace) Line 750 C++ UE4Editor-UnrealEd.dll!UBlendSpaceThumbnailRenderer::Draw(UObject * Object, int X, int Y, unsigned int Width, unsigned int Height, FRenderTarget * RenderTarget, FCanvas * Canvas) Line 27 C++ UE4Editor-UnrealEd.dll!ThumbnailTools::RenderThumbnail(UObject * InObject, const unsigned int InImageWidth, const unsigned int InImageHeight, ThumbnailTools::EThumbnailTextureFlushMode::Type InFlushMode, FTextureRenderTargetResource * InTextureRenderTargetResource, FObjectThumbnail * OutThumbnail) Line 3881 C++ UE4Editor-UnrealEd.dll!FAssetThumbnailPool::Tick(float DeltaTime) Line 1041 C++ UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects(const float DeltaSeconds) Line 47 C++ UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1411 C++ UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 403 C++ UE4Editor.exe!FEngineLoop::Tick() Line 3967 C++ [Inline Frame] UE4Editor.exe!EngineTick() Line 62 C++ UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 168 C++ UE4Editor.exe!GuardedMainWrapper(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 145 C++ UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 275 C++ [External Code]
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3 |
Component | OLD - Anim |
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Affects Versions | 4.22 |
Target Fix | 4.22.2 |
Created | Mar 22, 2019 |
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Resolved | May 9, 2019 |
Updated | May 26, 2019 |