Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material. 

Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647

Found in 4.22 Preview 6 CL# 5439949 and 4.23 CL# 5533539

This is a regression

Steps to Reproduce
  1. Open attached project
  2. Open the level "NiagaraRenderingIssue"
  3. Move toward and away from the 3 cone meshes

View attached gif

Mesh set in the Niagara System should look the same Cascade or the Static Mesh next to it

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-71968 in the post.

Login to Vote

ComponentRendering - Niagara
Affects Versions4.224.23
Target Fix4.23
Fix Commit5769235
Main Commit6666942
Release Commit6955818
CreatedMar 25, 2019
ResolvedApr 5, 2019
UpdatedJul 25, 2019