Description

Niagara GPU Particle Flickering at Certain Angles When the System Origin is Occluded.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 Preview 6 CL# 5439949, and 4.23 CL# 5533539

Steps to Reproduce
  1. Open the Editor
  2. Enabled Niagara Plugin and restart the Editor
  3. Create a Niagara Emitter using the fountain template
  4. Change the fountain to be a GPU emitter and set its spawn rate to 10000
  5. Save the emitter and create a Niagara System using it
  6. Place the System in the scene and place a Box BSP in front of it

Results:
The GPU Niagara System will flicker and disappear at certain angles

Expected:
The system would not flicker 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71971 in the post.

4
Login to Vote

Fixed
ComponentUE - Niagara
Affects Versions4.204.214.224.23
Target Fix4.23
Fix Commit6279033
Main Commit6666942
Release Commit6955818
CreatedMar 25, 2019
ResolvedMay 3, 2019
UpdatedJul 25, 2019
View Jira Issue