Description

Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5531554, 4.23 CL# 5586650

Steps to Reproduce
  1. Open attached project.
  2. Play in Editor to view working render target.
  3. Package the Project for Windows.
  4. Open the packaged project.

Results:
The plane will be showing the default diffuse texture

Expected:
The render target would work when using the Create Dynamic Material Instance node

Workaround:
if you create the render target after Begin Play instead of the construction script, it works. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72038 in the post.

3
Login to Vote

Fixed
ComponentRendering
Affects Versions4.204.214.224.23
Target Fix4.23
Fix Commit6536227
Main Commit6944849
Release Commit6955818
CreatedMar 27, 2019
ResolvedMay 16, 2019
UpdatedJul 25, 2019