Description

Dynamically created render targets do not work as expected when packaged for windows. If it is replaced with a static render target, it works fine.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5531554, 4.23 CL# 5586650

Steps to Reproduce
  1. Open attached project.
  2. Play in Editor to view working render target.
  3. Package the Project for Windows.
  4. Open the packaged project.

Results:
The plane will be showing the default diffuse texture

Expected:
The render target would work when using the Create Dynamic Material Instance node

Workaround:
if you create the render target after Begin Play instead of the construction script, it works. 

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Fixed
ComponentUE - Graphics Features
Affects Versions4.204.214.224.23
Target Fix4.23
Fix Commit6536227
Main Commit6944849
Release Commit6955818
CreatedMar 27, 2019
ResolvedMay 16, 2019
UpdatedJul 25, 2019