Steps to Reproduce

FSceneCaptureDetails::OnGetDisplayCheckState crashes on the check(Data) since Data is nullptr. ShowFlagSettingsProperty->AccessRawData is adding that nullptr, when ShowFlagName == "Antialias". This happens in one of our blutility, where we create a Scene Capture Cube actor, we trigger the capture and we destroy the actor at the end.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72199 in the post.

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Won't Fix
CreatedApr 2, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021