If a user initiates a save using Ctrl+S while an autosave is in progress, the Editor will crash.
CRASHREPORT:
[Link Removed]
RESULTS:
The Editor crashes.
EXPECTED:
The Editor saves the current project.
FREQUENCY:
3/3
Unknown exception - code 00000001 (first/second chance not available) Illegal call to StaticFindObject() while serializing object data! KERNELBASE + 37901 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 684 bytes [d:\main-builds\ue4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] UE4Editor_Core!FMsg::Logf__VA() + 570 bytes [d:\main-builds\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:547] UE4Editor_CoreUObject!StaticFindObject() + 375 bytes [d:\main-builds\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:94] UE4Editor_CoreUObject!FindPackage() + 438 bytes [d:\main-builds\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:404] UE4Editor_SourceControl!SourceControlHelpers::PackageFilename_Internal() + 148 bytes [d:\main-builds\ue4\engine\source\developer\sourcecontrol\private\sourcecontrolhelpers.cpp:60] UE4Editor_SourceControl!SourceControlHelpers::PackageFilename() + 93 bytes [d:\main-builds\ue4\engine\source\developer\sourcecontrol\private\sourcecontrolhelpers.cpp:82] UE4Editor_SourceControl!ISourceControlProvider::GetState() + 59 bytes [d:\main-builds\ue4\engine\source\developer\sourcecontrol\public\isourcecontrolprovider.h:159] UE4Editor_UnrealEd!FEditorFileUtils::PromptToCheckoutPackages() + 895 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\filehelpers.cpp:1021] UE4Editor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() + 3274 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\filehelpers.cpp:2641] UE4Editor_UnrealEd!InternalSavePackages() + 108 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\filehelpers.cpp:2279] UE4Editor_UnrealEd!FEditorFileUtils::SaveDirtyPackages() + 378 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\filehelpers.cpp:2390] UE4Editor_MainFrame!FMainFrameActionCallbacks::SaveAll() + 36 bytes [d:\main-builds\ue4\engine\source\editor\mainframe\private\frame\mainframeactions.cpp:360] UE4Editor_MainFrame!TBaseStaticDelegateInstance_NoParams<void>::ExecuteIfSafe() + 10 bytes [d:\main-builds\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:690] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() + 1189 bytes [d:\main-builds\ue4\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:276] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() + 116 bytes [d:\main-builds\ue4\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:190] UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() + 50 bytes [d:\main-builds\ue4\engine\source\editor\mainframe\private\frame\mainframeactions.cpp:154] UE4Editor_MainFrame!TBaseStaticDelegateInstance_RetVal_OneParam<FReply,FKeyboardEvent const & __ptr64>::Execute() + 47 bytes [d:\main-builds\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:682] UE4Editor_Slate!TBaseDelegate_RetVal_OneParam<FReply,FKeyboardEvent const & __ptr64>::Execute() + 26 bytes [d:\main-builds\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() + 1453 bytes [d:\main-builds\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3059] UE4Editor_Slate!FSlateApplication::OnKeyDown() + 275 bytes [d:\main-builds\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2966] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 2042 bytes [d:\main-builds\ue4\engine\source\runtime\core\private\windows\windowsapplication.cpp:1206] UE4Editor_Core!FWindowsApplication::DeferMessage() + 273 bytes [d:\main-builds\ue4\engine\source\runtime\core\private\windows\windowsapplication.cpp:1641] UE4Editor_Core!FWindowsApplication::ProcessMessage() + 3358 bytes [d:\main-builds\ue4\engine\source\runtime\core\private\windows\windowsapplication.cpp:741] UE4Editor_Core!FWindowsApplication::AppWndProc() + 98 bytes [d:\main-builds\ue4\engine\source\runtime\core\private\windows\windowsapplication.cpp:603] user32 + 105425 bytes user32 + 104666 bytes UE4Editor_Core!FWindowsApplication::PumpMessages() + 57 bytes [d:\main-builds\ue4\engine\source\runtime\core\private\windows\windowsapplication.cpp:1653] UE4Editor_Slate!FSlateApplication::Tick() + 648 bytes [d:\main-builds\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:791] UE4Editor_UnrealEd!TickSlate() + 30 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:156] UE4Editor_UnrealEd!FFeedbackContextEditor::UpdateProgress() + 536 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:487] UE4Editor_CoreUObject!UPackage::SavePackage() + 15930 bytes [d:\main-builds\ue4\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3128] UE4Editor_UnrealEd!UEditorEngine::SavePackage() + 427 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\editor.cpp:4292] UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() + 1637 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\editorserver.cpp:4037] UE4Editor_UnrealEd!UEditorEngine::Exec() + 1148 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\editorserver.cpp:5122] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 272 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\unrealedsrv.cpp:704] UE4Editor_UnrealEd!FEditorFileUtils::AutosaveContentPackages() + 670 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\filehelpers.cpp:1983] UE4Editor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() + 368 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\packageautosaver.cpp:183] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 145 bytes [d:\main-builds\ue4\engine\source\editor\unrealed\private\unrealedengine.cpp:280] UE4Editor!FEngineLoop::Tick() + 3294 bytes [d:\main-builds\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:2115] UE4Editor!GuardedMain() + 476 bytes [d:\main-builds\ue4\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor!GuardedMainWrapper() + 26 bytes [d:\main-builds\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor!WinMain() + 249 bytes [d:\main-builds\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Head over to the existing Questions & Answers thread and let us know what's up.