Description

A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client.

Regression?: No
This occurred in 4.20

Link to test project: [Link Removed]

Steps to Reproduce
  1. Download the project in the description.
  2. In the settings dropdown beside Play, change the number of players to 2.
  3. Press Play.
  4. Focus the Client's viewport.
  5. Press Q to call the event.
    Result: Both Print Strings (Base and Override) are called on the Server once and called on the Client twice.
    Expected: The Print Strings are only called on the client once.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72220 in the post.

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Backlogged
ComponentGameplay - Blueprint
Affects Versions4.204.214.224.23
CreatedApr 2, 2019
UpdatedApr 2, 2019