Description

Packaging for Windows 64-bit with the Pixel Streaming bug enabled causes the packaging process to fail.

Regression?: Yes
This does not occur in 4.22 release (CL#5660361)

Steps to Reproduce
  1. Create a new project. (Blueprint or C++)
  2. Enable the Pixel Streaming plugin and restart the editor when prompted.
  3. Package the project for Windows 64-bit.
    Result: The packaging attempt fails with the errors mentioned in the description/attached log.
    Expected: The packaging attempt succeeds.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72228 in the post.

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Fixed
ComponentPixelStreaming
Affects Versions4.23
Target Fix4.23
Fix Commit6535069
Main Commit6890764
CreatedApr 2, 2019
ResolvedMay 16, 2019
UpdatedJun 10, 2019