DrawBoxSweeps does not account for box rotation when drawing lines between swept vertices, leading to disconnected debug visuals.
Expected: Debug visuals are drawn and correctly represent the swept trace.
Result: The drawn lines between swept vertices are disconnected from the boxes.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72304 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.21 |
Created | Apr 3, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |