When using an Editor Utility it appears that the user cannot write to the Undo Buffer.
Result: The actor will undo its position and rotation (skipping any of the changes that would have been written to the Undo buffer (Undo history could also be used to look for changes))
Expected: The Undo buffer would have been written to, leaving the cube to only undo its rotation (as this is all that was changed in the blueprint provided )
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72322 in the post.