The RF_WasLoaded flag is set to false for Blueprint instances in PIE if the Blueprint is edited and compiled. This is fixed by saving the level which is a simple workaround but this should be needed.
Regression?: No
This occurs in 4.21
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72407 in the post.
| 2 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.21, 4.22, 4.23 |
| Created | Apr 5, 2019 |
|---|---|
| Resolved | Apr 11, 2019 |
| Updated | Apr 11, 2019 |