The RF_WasLoaded flag is set to false for Blueprint instances in PIE if the Blueprint is edited and compiled. This is fixed by saving the level which is a simple workaround but this should be needed.
Regression?: No
This occurs in 4.21
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
Installer 4.10 failed with error code R-1603
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72407 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.21, 4.22, 4.23 |
Created | Apr 5, 2019 |
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Resolved | Apr 11, 2019 |
Updated | Apr 11, 2019 |