Regression as of 4.22.
Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components.
Project has been attached for simple repro.
Expected: Sorting order would change based upon Translucent Sort Axis
Result: Sorting order will remain the same, or "flicker" incessantly depending on camera proximity to sprites.
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-72476 in the post.