Regression as of 4.22.
Translucent Depth Sort Policy results in improper rendering ( Z-Fighting flickering) with Paper2D Sprite Components.
Project has been attached for simple repro.
Expected: Sorting order would change based upon Translucent Sort Axis
Result: Sorting order will remain the same, or "flicker" incessantly depending on camera proximity to sprites.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72476 in the post.