LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming.
This issue does not occur with Editor play, only with Launch or Packaging and Play.
According to licensee's information, the "TexelFactor" of "FStreamingTextureLevelContext::ProcessMaterial ()" is incorrect and this seems to be due to "ComponentScaling" not being properly initialized.
There is a difference in behavior in the load setting of Level Striaming set in Level Blueprint.
Disable Make Visible After Load
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Enable Make Visible After Load
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72514 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.20, 4.21, 4.22 |
Created | Apr 9, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |