LOD of Texture on Static Mesh is selected incorrectly when spawned in Sub-Level loaded by Level Streaming.
This issue does not occur with Editor play, only with Launch or Packaging and Play.
According to licensee's information, the "TexelFactor" of "FStreamingTextureLevelContext::ProcessMaterial ()" is incorrect and this seems to be due to "ComponentScaling" not being properly initialized.

Steps to Reproduce
  1. Open attached project[Image Removed][Image Removed]
  2. Launch or Packaging and play


There is a difference in behavior in the load setting of Level Striaming set in Level Blueprint.
Disable Make Visible After Load
[Image Removed]
Enable Make Visible After Load
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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72514 in the post.

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Affects Versions4.204.214.22
Target Fix4.25
CreatedApr 9, 2019
UpdatedOct 28, 2019