This was modified and is by design as many users were not expecting the old behavior. To do this you should hold alt and rotate.
Rotating a constraint does not update its range of motion based off of angular limits. The user who reported this also mentioned that migrated constraints do not see this issue (eg: migrating a physics asset with constraints made in 4.20 to 4.21 works without an issue) but rotating them after migration to a version where this issue is present makes it occur.
Regression?: No
This occurs in 4.21.
This is however a regression from 4.20 where it did not occur.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72542 in the post.
8 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.21, 4.22, 4.23 |
Created | Apr 9, 2019 |
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Resolved | Apr 19, 2019 |
Updated | Nov 4, 2020 |