Using a texture object in material when creating a baked material will result in black material.

Confirmed in 4.23 MAIN @ CL 5806859

User also reports "this also applies to the material as seen by Lightmass, resulting in materials becoming "black holes" they do not generate any indirect light."

Steps to Reproduce
  1. Create a Material with  Texture object -> Texture Sample  plugged into Base Color (Pictured)
  2. Assign material to mesh in level or in static mesh editor
  3. Click 'Bake Materials' button in Details Panel or static mesh editor

Result: Baked material is black

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72575 in the post.

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ComponentRendering - Features Teams
Affects Versions4.22
Fix Commit6320559
Main Commit6944849
CreatedApr 9, 2019
ResolvedApr 19, 2019
UpdatedJun 11, 2019