Using a texture object in material when creating a baked material will result in black material.
Confirmed in 4.23 MAIN @ CL 5806859
User also reports "this also applies to the material as seen by Lightmass, resulting in materials becoming "black holes" they do not generate any indirect light."
Result: Baked material is black
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UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72575 in the post.
24 |
Component | UE - Graphics Features |
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Affects Versions | 4.22 |
Created | Apr 9, 2019 |
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Resolved | Apr 19, 2019 |
Updated | Sep 19, 2021 |