Description

When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in Editor

Result: The seams in the split mesh become more apparent the more extreme the changes in the morph target
Expected: The Mesh would render in the same manner as the mesh that has not been split

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72617 in the post.

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Unresolved
ComponentRendering
Affects Versions4.22
Target Fix4.23
CreatedApr 10, 2019
UpdatedApr 15, 2019