When a mesh has been divided into multiple pieces seams can appear after applying morph targets. The blend shapes appear work as expected if the mesh is kept whole.
Result: The seams in the split mesh become more apparent the more extreme the changes in the morph target
Expected: The Mesh would render in the same manner as the mesh that has not been split
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72617 in the post.
| 3 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.22 |
| Created | Apr 10, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |