Description

If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in the editor
  4. Watch the mannequins in the falling loop

Result: The two mannequins are slightly out of sync with their animations (looks like it's around one frame off)
Expected: The two mannequins would be perfectly in sync

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72639 in the post.

2
Login to Vote

Fixed
ComponentSequencer
Affects Versions4.224.23
Target Fix4.23
Fix Commit5871155
Main Commit6863971
CreatedApr 10, 2019
ResolvedApr 12, 2019
UpdatedJun 6, 2019