Description

SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5908927

Steps to Reproduce
  1. Open the Editor
  2. Create a new material and add SpiralBlur - SceneTexture
  3. Connect that to base color

Results:
When hooked up to base color you will see the error:
[SM5] Base pass shaders cannot read from the SceneTextureStruct

Expected:
Material would compile properly like in 4.19

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72870 in the post.

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Won't Fix
ComponentRendering
Affects Versions4.204.214.224.23
Target Fix4.23
CreatedApr 16, 2019
ResolvedMay 21, 2019
UpdatedMay 21, 2019