Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully simulated positions.
Open PhysicalAnimation in ContentExamples.
Play and enter PXVIS COLLISION console cmd.
Regarding the first three mannequins:
Adjust the blend slider.
Note how the collision bodies are now at their fully simulated positions, regardless of the blend strength.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72912 in the post.
9 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20, 4.21 |
Created | Apr 16, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |