Description

Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully simulated positions.

Steps to Reproduce

Open PhysicalAnimation in ContentExamples.

Play and enter PXVIS COLLISION console cmd.

Regarding the first three mannequins:

Adjust the blend slider.

Note how the collision bodies are now at their fully simulated positions, regardless of the blend strength.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-72912 in the post.

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Unresolved
ComponentPhysics
Affects Versions4.204.21
Target Fix4.25
CreatedApr 16, 2019
UpdatedOct 28, 2019