We're going ahead and deprecating bDefaultViewportMouseLock and it's associated bools when changing the input mode of the UI, and switching over to controlling mouse lock with an enum value. bDefaultViewportMouseLock will now map over to only locking the mouse to the viewport while the viewport has mouse capture, and locking the mouse to the viewport always will need to be explicitly stated when setting the UI's input mode.
After clicking once inside of the window the lock mouse to viewport functionality is lost. The mouse can then leave the viewport. This happens in standalone as well as PIE
UE-74991 also affects Valve Index
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-7293 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.6.1, 4.8 |
Target Fix | 4.13 |
Fix Commit | 3044536 |
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Main Commit | 3050870 |
Created | Jan 8, 2015 |
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Resolved | Jul 11, 2016 |
Updated | Apr 27, 2018 |