The motion controller component does not appear to update it's location if was created in a C++ project.

regression: This appears to work as expected in the 4.21 release of the engine

Steps to Reproduce
  1. Make sure oculus is hooked up and turned on
  2. Download the attached project
  3. Open the project
  4. Play in VR Preview
  5. Move the left motion controller around

Result: The debug sphere (representing the motion controller location) will not appear to move
Expected: The debug sphere would mimic the motion of the motion controller that is being used (in this case the left motion controller)

Input events from motion controller components created in C++ also reported as not functioning.

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By Design
ComponentUE - Platform - XR
Affects Versions4.22
Target Fix4.23.1
CreatedApr 17, 2019
ResolvedAug 5, 2019
UpdatedFeb 28, 2020