The motion controller component does not appear to update it's location if was created in a C++ project.
regression: This appears to work as expected in the 4.21 release of the engine
Result: The debug sphere (representing the motion controller location) will not appear to move
Expected: The debug sphere would mimic the motion of the motion controller that is being used (in this case the left motion controller)
Input events from motion controller components created in C++ also reported as not functioning.
Head over to the existing Questions & Answers thread and let us know what's up.
41 |
Component | UE - Platform - XR |
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Affects Versions | 4.22 |
Target Fix | 4.23.1 |
Created | Apr 17, 2019 |
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Resolved | Aug 5, 2019 |
Updated | Feb 28, 2020 |