Attempting to build the Engine using the Debug Editor configuration results in a build failure related to a string literal (error C2338: Formatting string must be a TCHAR array.). There are three checkfSlow() macro lines in ClientSession.cpp that include a string literal. These need to be enclosed in a TEXT() macro in order for this to compile successfully with the Debug Editor configuration.
REGRESSION:
No. This particular code is new in 4.22.
RESULT:
The build will fail with the following error: error C2338: Formatting string must be a TCHAR array.
EXPECTED:
The build completes successfully.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72996 in the post.
1 |
Component | PixelStreaming |
---|---|
Affects Versions | 4.22, 4.23 |
Target Fix | 4.23 |
Fix Commit | 6341059 |
---|---|
Main Commit | 6890764 |
Created | Apr 18, 2019 |
---|---|
Resolved | May 7, 2019 |
Updated | Jul 23, 2019 |