Description

If an actor has a custom event that can be called in the editor and that event is then overridden by a child blueprint, both events will show up in the details panel. The issue is that these two events cannot be told apart. Some suggestions may include: different colors for child and parent events, different labels, different sections of the details panel.

Steps to Reproduce
  1. Download the attached project
  2. Open the attached project
  3. Click on the child actor in the level

Result: There will be two button available for calling events in the editor that will be indistinguishable from one another (one parent and one overridden child event)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73008 in the post.

1
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.22
Target Fix4.23
Fix Commit6664147
Main Commit6838042
CreatedApr 18, 2019
ResolvedMay 29, 2019
UpdatedAug 6, 2019