Warnings are logged when a body without physics collision enabled is set to simulate via the editor, but not when set programmatically during play.
Create a blueprint from a static mesh.
Set its collision to NoCollision.
Within the editor check Simulate Physics.
Play, notice warnings generated.
Uncheck Simulate Physics.
In the event graph, on Begin Play, Set Simulate Physics to true.
Play, notice no warnings.
Expected: Warnings should be generated whenever a body without physics collision enabled is set to simulate.
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-73012 in the post.