Description

When removing an item from a list view the editor will crash when trying to update.

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Right click > Run Editor utility
  4. Delete the actor in the scene with the same name as what is shown at the top of the list in the list view (make sure the name in the list view stays in view)
  5. Hover you mouse of over the name in the list view
  6. Use the mouse will to scroll down

Result: The editor will crash
Expected: The list view would update and scroll down

Callstack
Assertion failed: false [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Public\Widgets/Views/SListView.h] [Line: 622]

UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor_Core!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:440]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:418]
UE4Editor_UMG!DispatchCheckVerify<void,<lambda_cd9fc8e1cd12b5dc7f3628e699d874f7> >() [d:\build\++ue4\sync\engine\source\runtime\core\public\misc\assertionmacros.h:161]
UE4Editor_UMG!SListView<UObject *>::FWidgetGenerator::ValidateWidgetGeneration() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:622]
UE4Editor_UMG!SListView<UObject *>::ReGenerateItems() [d:\build\++ue4\sync\engine\source\runtime\slate\public\widgets\views\slistview.h:1001]
UE4Editor_Slate!STableViewBase::Tick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\views\stableviewbase.cpp:249]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1002]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
UE4Editor_Slate!SBorder::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:119]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
UE4Editor_UMG!SObjectWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:123]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
UE4Editor_Slate!SBorder::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:119]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
UE4Editor_Slate!SSplitter::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\layout\ssplitter.cpp:164]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SPanel::PaintArrangedChildren() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
UE4Editor_SlateCore!SPanel::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SOverlay::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:95]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SCompoundWidget::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
UE4Editor_SlateCore!SWindow::OnPaint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1945]
UE4Editor_SlateCore!SWidget::Paint() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1041]
UE4Editor_SlateCore!SWindow::PaintWindow() [d:\build\++ue4\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1933]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1289]
UE4Editor_Slate!FSlateApplication::DrawWindowAndChildren() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1388]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1563]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1246]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1848]
UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1679]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4071]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions4.224.23
Target Fix4.23
Fix Commit6476321
Main Commit6838042
CreatedApr 18, 2019
ResolvedMay 15, 2019
UpdatedJun 17, 2019