Since Upgrading project to 4.22, Licensee has been experiencing an Assertion crash in their built game.
"I'm not exactly sure why it crashes. It's a very specific combination of things: Writing a material to a render target, and the lit steam effect from the starter content being a certain distance away."
From the investigation it seems to be related to the Tick group Cascade particle system submission.
Licensee reported that this was a regression from 4.21 but as we were only able to reproduce with their provided 4.22 project, we were unable to confirm.
Assertion Crash: Assertion Failed: !bPostTickComponentUpdate File\Engine\Source\Runtime\Engine\Private\LevelTick.cpp] [Line:885]
Package Game starts properly
There's no existing public thread on this issue, so head over to AnswerHub just mention UE-73016 in the post.