At the moment, any project without a Game TargetType cannot cook or package through the editor. This is unexpected for projects that only contain dedicated client and server targets.
Create native project
In Project.Target.cs, change type to TargetType.Client
Attempt to package or cook in-editor. There is only a "Cook Content for Windows" option, without the client or server distinction.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73048 in the post.
1 |
Component | UE - Foundation - Cpp Tools |
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Affects Versions | 4.22 |
Created | Apr 18, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |