Description

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510

Steps to Reproduce
  1. Open attached project,
  2. Play in Editor
  3. Press "P"

Results:
The distance field shadows will not be offset correctly to the new origin, resulting in object/shadow mismatch. This also occurs with normal individual actors.

Expected:
Distance field shadows should be updated/recalculated to match new foliage mesh positions relative to new world origin after origin shifting.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73059 in the post.

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Won't Fix
CreatedApr 19, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021