Description

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510

Steps to Reproduce
  1. Open attached project,
  2. Play in Editor
  3. Press "P"

Results:
The distance field shadows will not be offset correctly to the new origin, resulting in object/shadow mismatch. This also occurs with normal individual actors.

Expected:
Distance field shadows should be updated/recalculated to match new foliage mesh positions relative to new world origin after origin shifting.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73059 in the post.

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Won't Fix
CreatedApr 19, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021
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