Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location.

Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510

Steps to Reproduce
  1. Open attached project,
  2. Play in Editor
  3. Press "P"

The distance field shadows will not be offset correctly to the new origin, resulting in object/shadow mismatch. This also occurs with normal individual actors.

Distance field shadows should be updated/recalculated to match new foliage mesh positions relative to new world origin after origin shifting.

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ComponentTools - Foliage
Affects Versions4.
CreatedApr 19, 2019
UpdatedMay 30, 2019