Cast nodes compile without warning when no object is assigned to the cast nodes object input pin.

Steps to Reproduce

1. Open Editor (any project)
2. Open MyCharacter blueprint
3. In Eventgraph, create a "begin overlap" node.
4. Drag off of "other actor" pin, cast "other actor" to any other object
5. Remove "Other actor" input pin from "object" input pin
6. Connect exec output from event begin play to cast node
7. Compile

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By Design
ComponentUE - Gameplay - Blueprint
Affects Versions4.6.1
Target Fix4.8
CreatedJan 8, 2015
ResolvedJan 13, 2015
UpdatedApr 27, 2018