Description

Generated from CrashReporter

Steps to Reproduce
  1. Run UE4Editor.exe QAGame -run=CompileAllBlueprints

RESULTS

Crashes pretty quickly trying to compile /Engine/EngineDamageTypes/DmgTypeBP_Environmental

Callstack
libUE4Editor-Core.so!FUnixErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [UnixErrorOutputDevice.cpp:70]
libUE4Editor-Core.so!FOutputDevice::LogfImpl(char16_t const*, ...) [OutputDevice.cpp:71]
libUE4Editor-Core.so!FDebug::AssertFailed(char const*, char const*, int, char16_t const*, ...) [AssertionMacros.cpp:440]
libUE4Editor-Core.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [AssertionMacros.cpp:416]
libUE4Editor-UnrealEd.so!FBlueprintEditorUtils::PatchNewCDOIntoLinker(UObject*, FLinkerLoad*, int, FUObjectSerializeContext*) [BlueprintEditorUtils.cpp:724]
libUE4Editor-KismetCompiler.so!FKismetCompilerContext::CompileFunctions(EInternalCompilerFlags) [KismetCompiler.cpp:4195]
libUE4Editor-KismetCompiler.so!FKismet2CompilerModule::CompileBlueprintInner [KismetCompilerModule.cpp:132]
libUE4Editor-KismetCompiler.so!FKismet2CompilerModule::CompileBlueprint [KismetCompilerModule.cpp:233]
libUE4Editor-UnrealEd.so!UCompileAllBlueprintsCommandlet::CompileBlueprint(UBlueprint*) [CompileAllBlueprintsCommandlet.cpp:319]
libUE4Editor-UnrealEd.so!UCompileAllBlueprintsCommandlet::BuildBlueprints() [CompileAllBlueprintsCommandlet.cpp:154]
libUE4Editor-UnrealEd.so!UCompileAllBlueprintsCommandlet::Main(FString const&) [CompileAllBlueprintsCommandlet.cpp:37]
UE4Editor!FEngineLoop::PreInit(char16_t const*) [LaunchEngineLoop.cpp:2706]
UE4Editor!GuardedMain(char16_t const*) [Launch.cpp:129]
libUE4Editor-UnixCommonStartup.so!CommonUnixMain [UnixCommonStartup.cpp:243]
libc.so.6!__libc_start_main(
UE4Editor!_start()

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Fixed
ComponentGameplay - Blueprint
Affects Versions4.224.23
Target Fix4.22.2
Fix Commit6141067
Main Commit6141070
CreatedApr 19, 2019
ResolvedApr 29, 2019
UpdatedMay 14, 2019